Economics of MMORPGs

Mis-management of virtual economies in MMORPGs (Massively Multiplayer Online Role Playing Games) due to the implementation of overly simplistic tools, known simply as gold (currency) faucets (supply/source) and sinks (destruction), resulting in serious flaws in macro-economic flows.

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Killing the noob – a summary

Recently, I was forced to present the content of my thesis, albeit in a truncated format. Only so much you can say in fifteen minutes. Anyway, here it is Why study it? Over the past year, this thesis has evolved from it’s original concept of power structures in Massively Multiplayer Online Role Playing Games (MMORPG’s) […]